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Entity-Component-System (ECS) : A Data-Oriented Gameplay Framework in C++ – Part 1

Entity-Component-System (ECS) : A Data-Oriented Gameplay Framework in C++ - Part 1 Introduction One of the most recent architectural patterns to come out of the game development industry is the Entity-Component-System (ECS) with naming akin to the Model-View-Controller (MVC) pattern found in the software industry. This hints that ECS helps with separation of concerns while…
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