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Data-Oriented Boid Flocking with Entity-Component-Systems in C++

Data-Oriented Boid Flocking with Entity-Component-Systems in C++ One of the most recent architectural patterns to come out of the game development industry is the Entity-Component-System (ECS). ECS is a data-oriented approach to organizing gameplay implementation that takes locality of reference into account. With a basic ECS framework I built over a 5 part series, I…
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