Specular Lighting & Point Lights One of the biggest aspects of lighting that tell us about the surface we're looking at is specularity. Specular lighting is light that we see when it is reflected rather than scattered by an object. This creates highlights on the object that make it appear glossy or smooth depending on…Read more
About: Conan Zhang
Conan Zhang is an aspiring game developer and entrepreneur. His passion is creating engaging experiences that entertain and help people at the same time. He is currently studying at the University of Utah for a Master's Degree in Entertainment Arts & Engineering with an emphasis in Game Engineering and currently works at his own virtual reality startup Grace Foundry LLC.
Recent Posts by Conan Zhang
Sprites and UI While thinking about the graphics pipeline, most of us may be envisioning getting a 3D mesh from a program like Maya rendered on screen by a game engine. However, artists and designers also may find the need for simple 2D sprites on screen for UI or even making a completely 2D game!…Read more
Color Accuracy & sRGB Part of being a graphics programmer means understanding how the human eye and mind perceive light. This comes into play with sRGB as we recreate visuals on a computer display. sRGB Color Space sRGB is a color space that matches the way that humans perceive light. But why would we need…Read more
Directional & Ambient Lighting Perhaps the most visually stunning part of a graphics system that breathes life into objects it renders is lighting. While the current hot topic in this area is real-time ray tracing, most games running in the years before rarely had the computational budget to simulate lighting accurately. We'll see this reflected…Read more
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