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Rooms of Perdition VR is a thrilling mobile virtual reality escape room experience in which the player finds themselves trapped within an otherwise ordinary home. It was developed as a two week prototype and uses Unity and C#. It's currently released on Android with iOS, Samsung Gear VR, and Google Daydream in development. It can be played with or without a VR headset by a simple in-game toggle.

It is a 5 person project where I handled the entire implementation of the game. This includes:

  • Integrating the Google VR SDK for Google Cardboard and Daydream Support
  • Implementing a curved user interface for virtual reality interactions
  • A VR and non-VR mode that allows use without a head-mounted display
  • Inventory system that allows the player to pickup and use objects
  • Setup and designed spatial audio that changes based on the player's progress
  • Integrating sprite sheet animations and transitions for rotoscoped art assets

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