Seconds to Square is a momentum-based action-platformer where players draw boxes to manipulate time. It's currently in development using Unity in C# and is an Early Access Game on Steam which supports Windows and Mac.
It is a thirteen person project where I handled a majority of gameplay and UI implementation. This included:
- Mapping between GUI and world coordinates to draw selection boxes in game
- Time manipulation mechanic to affect speed and momentum of objects
- Basic enemy AI including homing missiles and bullets
- Scoring system and high scores
- Object interactions with buttons, switches, and doors
- UI and menu interaction
- SFX and music transitions