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Seconds to Square is a momentum-based action-platformer where players draw boxes to manipulate time. It's currently in development using Unity in C# and is an Early Access Game on Steam which supports Windows and Mac.

It is a thirteen person project where I handled a majority of gameplay and UI implementation. This included:

  • Mapping between GUI and world coordinates to draw selection boxes in game
  • Time manipulation mechanic to affect speed and momentum of objects
  • Basic enemy AI including homing missiles and bullets
  • Scoring system and high scores
  • Object interactions with buttons, switches, and doors
  • UI and menu interaction
  • SFX and music transitions

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