I'm a gameplay programmer
focused on developing
engaging and unique experiences!

My Resume Learn more

Finding Gravity VR

Finding Gravity VR is a puzzle-platformer with gravity switching mechanics that you play cooperatively in virtual reality. It's currently in development by my indie studio Grace Foundry LLC and uses Unity and C#.¬†Finding Gravity VR also earned a Project We Love from the Kickstarter Team and was successfully crowdfunded and Greenlit on Steam. It plans…
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Seconds to Square

Seconds to Square is a momentum-based action-platformer where players draw boxes to manipulate time. It's currently in development using Unity in C# and is an Early Access Game on Steam which supports Windows and Mac. It is a thirteen person project where I handled a majority of gameplay and UI implementation. This included: Mapping between…
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Time Tofu

Time Tofu is a survival based action-platformer where you shoot guns and control time.¬†I developed it in Flash with ActionScript and published it on Newgrounds, where it got featured and frontpaged. Time Tofu was also the first game I ever published. It was a two person project where a friend handled the art and animations…
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